![]() ![]() These objects are used for a Marble Race.To make it make a rectangle then add another rectengle into it 45 degrees, then after that add a Axle to the Object, you can change the settings like you want, Boom! You now have your spinner. Spinners are used to push the Marbles thourgh the course Marble Race Tutorials Intermediate - Controller Put all the marbles in one rotating, hollowed disk, and make it destroy with Space. Marble Race Tutorials Advanced - Elevatorīut if we don't want a single marble to win every time, how do we randomize it? Marble Race Tutorials Intermediate - Trampoline The lower the number is, the bouncier the trampoline is.įor an elevator, you can simply put a custom cup-shaped rope around 2 circles or gears which are spinning. ![]() ![]() Right click the box and set adhesion to a negative number. If we want the marbles to go up, how do we do it?įor a trampoline pad (can hold less marbles but faster and much less complex), you need a regular box. Marble Race Tutorials Beginner - Marble-1 Turn on Snap to Grid, create a ball 0.125m in diameter, then attach a tracer to the middle. 1.4 Marble Race Tutorials Advanced - Elevator How to make a Elevatorįor a pie, you need filling, For a game, you need code.1.3 Marble Race Tutorials Intermediate - Trampoline How to make a Trampoline.Rarely, when you draw a Polygon into another, it disappears and crashes Algodoo.This has to be done for each time you load the save containing the list. Arguments to functions inside of a Thyme List will not work properly unless you manually open the list. There is a glitch relating to Thyme Lists (lists that contain Thyme Functions).This bug happens almost every single time the function is called, making the function practically useless, and making a workaround highly advised. Almost always, when using Scene.AddWater(), water will go incompressible, causing all water to explode.This bug has only been reported once and screenshots sadly were forgotten. On very rare occasions, opening the console will not result in text, but a garbled image of a color slider and some swatches in the bottom right corner of the console.It appears as though chain hinges are special in the sense that they rotate less easily and they randomly explode. This happens when you try to attach spring while the grid is on and not attached the object properly, it will only show the attach circle and nothing else, you must press esc before release a mouse to stop it from crashing. Sometimes while applying a spring, it will sort of glitch out, and when you release the mouse button, Algodoo crashes.Algodoo has a high chance of freezing for a long time when you open the Algobox.This is especially annoying for Algobox surfing where consistently reload scenes. Sometimes, if you reload a scene after putting a phunlet in it, it will reload the phunlet instead of the scene.Sadly, you cannot save during a WSOD, and you have to close or restart Algodoo. This can be fixed by changing their size settings, and setting it to 100 again. This makes algodoo completely unresponsive, and just a white screen. Unpatched Occasionally, when going fullscreen or maximizing Algodoo, the toolbars will shrink to 88 size. If there are too many objects on screen, there is a small chance that Algodoo will WSOD (White Screen of Death).This is caused by Algodoo running out of memory and can be fixed by restarting your game. Sometimes, when you load a scene, it will just be a blank sky.Occasionally, when saving a scene, all objects will be deleted.If the above glitch is preformed with even higher speeds, joints and objects might start to fly everywhere, even if the object is saved as a Phunlet.The camera may shake while zooming in or out. After following an object traveling at very high speeds, the grid system may glitch.Sometimes the secondary toolbar will be somewhere it's not supposed to be, causing the game to be much harder to use.Occasionally, when going fullscreen or maximizing Algodoo, the toolbars will shrink to 88% size.This page is about bugs and gliches in Algodoo. ![]()
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